Game of the Year Award Thing 2012: Story

Since before the recording of human history, people have told stories of great deeds, turning life to myth and myth to life through the ages, creating something intangible yet eternally meaningful– and all so the DV Cast can argue about video games! The Disembodied Voices Game of the Year Award Thing 2012 takes on the hefty topic of storytelling and everything that surrounds it, even if that basically just means talking about The Walking Dead and Thomas Was Alone for two hours. Vigorous debate frosted with a light layer of contention fuels this episode of tough choices and everyone was kind of tired so it’s a wonder the whole thing didn’t fall to pieces. Please do listen at your leisure as the adventure unfolds!


The Winners of Story:

Best Sequence of Narrative Events:

  • The Walking Dead
  • Spec-Ops: The Line
  • Thomas Was Alone
  • Silent Hill: Downpour

A winner is… The Walking Dead

Best New Living or Pseudo Living Entity:

  • Lee – The Walking Dead
  • Clementine – The Walking Dead
  • Thomas – Thomas Was Alone
  • Vaas – Far Cry 3

A winner is… Lee – The Walking Dead

Best Character Relationship:

  • Lee and Clementine – The Walking Dead
  • Lee and Kenny – The Walking Dead
  • Master Chief and Cortana – Halo 4
  • The Player and Claptrap – Borderlands 2
  • Thomas and Chris – Thomas Was Alone

A winner is… Lee and Clementine – The Walking Dead

Best Sense of Funniness:

  • LEGO Lord of the Rings (Stephen and Bryan)
  • Borderlands 2 (Cameron)
  • LEGO Batman 2: DC Heroes (Zachary)

A winner is… All of them!

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One thought on “Game of the Year Award Thing 2012: Story

  1. I recently started playing The Walking Dead (I’m towards the end of Chapter 2) and can already see why you’ve chosen to give it most of the story awards. Telltale Games really have done an incredible job of creating an engaging narrative, and the voice acting is top notch.
    I was glad to hear Analogue: A Hate Story get a mention. Not only is it one of the few 2012 games that I’ve actually played, but the story it tells (and the manner in which it tells it) is quite different to what I’d usually expect from a videogame.

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