Zachary may be woefully AWOL this episode, but the remaining DV cast pull their own weight by talking about video games a whole bunch. Cameron and Bryan have fallen into a StarCraft II hole and can’t get out as Stephen desperately tries to claw his way from a Fire Emblem: Awakening shaped crater in his life. It’s not all strategy game hijinks, however: the adventures of Darksiders II (and misadventures of The Legend of Zelda: Skyward Sword) add a dash of action and RPG to the mix. Your weekly dose of baditude can be found in Shadow the Hedgehog and DmC: Devil May Cry, neither of which feature enough silly acrobatics. As icing on the cake, the PlayStation 4 Minute delivers all the news you’ll ever need about Sony’s upcoming console, unless, that is, you want useful information or developed opinions. So what are you waiting for? Pop on your headphones and enjoy Disembodied Voices Episode 71 today!
Opening song: Electrolytic Man, originally from Mega Man and remixed by MaJIN_SaN, ambient, and tomatsu.
Ending song: Funky Side Up, originally from Sonic & Knuckles and remixed by metaphist.
Wow, sorry for being so negative about Fire Emblem xD
Sorry to hear you’re not enjoying Skyward Sword at all. I quite liked it, though I have to agree that it does have a very slow beginning and the music isn’t as good as in the other Zelda games. It does have some great side characters though (Groose, Batreaux and Patrice spring to mind), and the swordplay is fantastic. Still, if you’re not having fun, then there’s not much point in continuing to play, there’s far too much other excellent stuff out there to be wasting time on games you find boring.
It’s okay, Cameron. Being negative about Fire Emblem briefly distracted you from being negative about World of Warcraft.
And yes, Edgar, I’m sorry too. I want to like Skyward Sword more than just about any game out there, but no dice yet. How do you feel about the pseudo-dungeons that replace more traditional Zelda exploration? That’s a big deterrent for me.
The pseudo-dungeons are kind of an odd one. In one sense, they felt like they fitted into the overall world a little more organically than the traditional dungeons, by blurring the line between the two. Yet at the same time they seemed to lose some of the tight dungeon design that we’ve come to expect from Zelda games. So, I’m kind of torn about them, though it is nice to see them trying something new.
I consider Skyward Sword to be one of the weaker Zelda games. It has plenty of fun parts to it, but it also has some annoying bits. But, as long as I don’t compare it too much to the other games in the series, I still think it’s a good game overall.
A very fair summary, and one with which I think Zach might agree. Having played a whole mess of Darksiders II, I think that’s the way to go with side dungeons: optional and thoughtful.
Still, I’m glad you enjoyed your time in Skyward Sword. I’m sure I’ll try again someday. Disliking a Zelda game just isn’t right!
Wow, I’m actually reading comments on the Web site in which a podcast I speak on is hosted. Who would have thought?
Anyway, I agree with Edgar on this one. I think Skyward Sword is pretty weak in a few key areas, but I like it a lot for entirely different reasons. For one, the aesthetic design is my second favorite of the series, with Wind Waker obviously being the first.
I also really, really like how Skyward Sword actually did something with the relationship between Link and Zelda. Spirit Tracks kind of did it, but that game is too awful for words. I could at least finish Skyward Sword and be satisfied with it.
In short, Skyward Sword is weak in some aspects of its design, but it’s top notch in everything else. In that way, I feel that it’s most similar to Majora’s Mask, and I feel that both will remain controversial entries for years to come.
That being said, I can’t wait until Nintendo announces the next Zelda game so everybody can hate it while reminiscing how great Skyward Sword was. I still remember everybody who hated on Wind Waker suddenly loved it once Twilight Princess disappointed in a few key areas as well.
Zelda fans are weird!
All fans are weird, really. Especially those found in Super Smash Bros. Brawl. Has anyone noticed how utterly broken those things are? You can damage people, like, infinitely if you get them cornered right.